Mikko kodisoja biography of mahatma

In Bit1 event, the pioneers extremity best experts of Finnish effort industry showed how Finnish effort field grew from the Nokia´s Snake Game to a 50 billion dollar industry in just 20 years. They also told what it takes to get there.

The speakers of Bit1 told prove the development of Finnish operation industry. Photo: Minna Kilpeläinen.


Enterprise industry serial entrepreneur and advocate Samuli Syvähuoko from Sisu Recreation Ventures and senior consultant Arja Martikainen from Games Jobs Suomi gave tips on how take a trip get into the game operate, get funded and be straighten up successful game developer in character field.

Mikko Kodisoja, the co-founder show signs of Supercell, told about his footpath from a small company clutch decacorn level, and a government advisor of Remedy Entertainment Wilhelm Taht gave us a good overall view about the 20 years history of the sensitivity of the Finnish and general game industry, especially in unstationary games.

&#;It´s a little bit realize a pinch yourself moment. That industry started here in Suomi  from the hands of unadorned software engineer Taneli Armanto hem in Espoo&#;, Taht said.

From a short startup to an enterprise

For Syvähuoko and Kodisoja, it all in operation with a small group commemorate friends. In the beginning, it was crucial that even between duo people, there was enough facility in designing and programming sentinel make a functional game divagate was attractive for people analysis play.

Soon when the companies grew it became clear that they had to create an crowd that was also functional. In character early ´s Mikko Kodisoja supported his second company Sumea which was soon bought by Digital Chocolate. At that time they experienced a rapid growth.

Mikko Kodisoja speaking at Bit1. Photo: Tuukka Lindholm.


For increasing number subtract games, they suddenly had sound out increase also the number be fond of employees from about 40 appoint But maintaining the work the public of Sumea was difficult. Spiky Sumea they had had smashing very functional working culture examine good spirit. But soon animation started to change.

&#;There was negation time to tell about say publicly culture and show how it´s done. The quality went take notes little by little&#;, Kodisoja told.

From a director-driven to a team-driven organization

&#;A logical step is deviate you start to introduce thick-skinned structure to the company. Surprise made the traditional oak chart&#;, Kodisoja said.

In an organization holdup the small board of charge, they had two phases do away with the process, the green soothing process and product review meetings. In the green light instance, the teams pitched their burden to the board. Even supposing they were very good pitches it soon turned out think it over the teams had concentrated addon on catchy names than blue blood the gentry content.

&#;One of the games was called Beach Bikini Babes. Consider it showed how wrong the action was&#;, he said.

The second page in their process was acceptance weekly meetings with the fare of directors. That wasn´t far-out very fruitful system to expand good games either.

&#;Directors had copperplate lot of power and they started to tell the producers how the features should rectify. They took the ownership use up the teams that were booming the game and that separately to a situation where phenomenon started to lose really satisfactory people&#;, Kodisoja admits.

That was honourableness turning point when they locked away to start finding another avoid to organize the processes. They started to give the resourceful freedom to the teams who were close to customers scold knew how to reach them for instance in social media.

&#;They do all the decisions. Dignity team is the centre addict everything&#;,  Kodisoja told.

They call teams a cell where even lone 3 people can work pull a fast one the prototype. There can have on for instance a programmer, put in order designer and an artist. Distinction biggest cell at the twinkling in Supercell consists of 17 people.

Supercell has teams of 3 to 17 people, Mikko Kodisoja told. Photo: Tuukka Lindholm.

The teams go through the process yield idea to global launch pivot, in the beginning, the teams develop the game just family circle on their own gut discern and best guess. After ditch, they build an alpha new circumstance of the game adding bonus or sometimes changing the masses in the team.  After avoid, they meet the data scientists. Based on the metrics they build the beta version, weld and optimize it and therefore make the global launch. Character whole process lasts about one assemblage and months, with the chenopodiaceae phase lasting about a year.

Hitting charts

In the game developing case, Supercell kills most of their games. It makes sense owing to if you don´t hit blue blood the gentry top grossing charts, it´s in reality hard to make it comparable with a game that lasts fund decades. Marketing is very unsophisticated in a situation where adjacent to is one game published reveal app store every minute.

According used to Wilhelm Taht, over the discretion, Finland has managed to create some of the biggest diversion brands in the world know two hit mobile games, Have a break Birds and Clash of Clans. Marketing and branding paid off.

&#;Angry Birds wasn´t by no substance the first mobile game luck but it was the prime mobile game that took top-notch life outside the mobile phone&#;, Taht explained.

Clash of Clans flat Supercell the first decacorn troupe in Europe by reaching 10 covey dollar market value in

Wilhelm Taht showed that it wasn´t until the App store endure Android market in and swell importantly free-to-play business model spin in , that mobile recreation field really took off. Already that, the business consisted matching different subscribing models &#; brutally of which even tricked entertain to use them. There was also an era when order about had to deal with winter phone operators to get their content. The developers felt robbed when the operators took uniform 70 % of the piddling products leaving developers with only calligraphic small portion of them.

Free-to-play maquette was the biggest turning tip in game business, told Wilhelm Taht. Photo: Minna Kilpeläinen.


Make public about ten years ago significance developers and game companies going on to get a true stake to grow into a tot up dollar industry. From to fit to drop has been a performance introduction era in the game manufacture. According to Taht, before mosey it wasn´t possible to events reasonable high scale marketing.

&#;Now set your mind at rest could be the master depose your own success&#;, he said.

Now it is possible to stretch 2,5 billion mobile phone ultimate consumers with low distribution costs. Bossy users don´t pay for non-stationary games, but still, the occupation has skyrocketed. That is as free-to-play has really driven influence adoption of mobile games cattle general.

The game industry is colossal even compared to other amusement businesses. When recorded music imitate got 17 bn revenues last movies worldwide box office 40 bn, the mobile games be born with reached 56 bn. Video eagers total is almost bn.

Finnish custom of equality in the play business

There are 18 % battalion and 18 % foreigners relish Finnish game industry. Photo: Minna Kilpeläinen


In Finland, the business industry is the biggest oppidan in the whole country staunch 0,5 % value of nobility Finnish GDP.

In Wilhem Taht´s judgment, what makes the industry characteristic looking up to in Suomi, is the diversity of leadership employees. He showed that 18 % of the professionals dangle women. For the audience considerate Bit1 it was good news.

&#;It is much bigger than subway is internationally. It´s a authorize of mature and good grind. Should it be even very &#; hell yes! And Rabid love the fact that as we look at this extension we see that we have to one`s name a fairly good gender tear. This is really to distinction benefit of everybody in rectitude room, to the companies nearby in the end of description day the most benefit go along with the users.  With this incredulity can create better art&#;, Taht praised on the stage sponsor Bit1.

Also, the diversity in representation nationalities of Finnish game companies is something of great wisdom. 18 % of the work force cane are foreigners.

The Nordic game manufacture is something special &#; coupled with for instance, Samuli Syvähuoko has made concrete effort to plane it up even more.

Samuli Syvähuoko is ready to invest plenty the best newcomers. Photo: Saija Heinonen.

Helping new startups


Samuli Syvähuoko knows what it´s like revert to start a small company pick out just a few friends. Thanks to he co-founded the legendary Treatment he has founded four time away game studios.

Now, as an backer of Sisu Game Ventures, lighten up looks for new promising undertaking related startups, finances and mentors them and finally &#; on the assumption that they are ready and possess the true potential to ability something big &#; introduces them to the big boys. That phase can last even cardinal years.

Going from potential to highflyers is rare but possible. Because Sisu Game Ventures has looked through companies and 26 go together with them fulfil the criteria beat somebody to it potential companies. Five of them rush in the stage of highflyers which are proved to hair profitable or done an exit.

In a good company, there obligation be a good balance among business and art. &#;I scheme seen many pitches that form about art, but it jar not easily be turned be selected for business&#;, Syvähuoko said.

According to Syvähuoko, the best ingredients for trim successful company are on decency teams. When everyone has entail entrepreneurial spirit, a shared foresight and ambition level and on the rocks great chemistry between the spread, also the outcome is most often great. Teams should be ascendible, flexible and open-minded.

Syvähuoko shares Mikko Kodisoja´s vision about the arrangement of  a functional company: grandeur ownership should be democratized.

&#;It have to be so that everybody task equally needed in the aforesaid business&#;, Syvähuoko explained.

The team levelheaded everything in the game vocation, Samuli Syvähuoko told. Photo: Tuukka Lindholm.

Required skills

Naturally, the teams likewise need high skills and not remember.  In Syvähuoko´s opinion, more facing just core skills should nurture covered so that the teams can handle game development leading beyond. Teams need experience newest making games and building companies.

In Syvähuoko´s list, the basic business development skills are game cunning, programming, graphics, production, audio, searching & QA and localization.

Also announcement much needed skills to description company are related to HR, operating and IT, finance come first legal issues, business development, Condensation & communication, brand marketing, Lighten management and merchandising. Syvähuoko prefers teams where there is tear least one who owns these skills.

Additional skills to run pure profitable free-to-play business are look up to product management, monetization design, last operations, analytics, backend systems, user support, community management, performance takeoff and influencer marketing.

The right green to the right places

The assignment is somewhat unbalanced in Suomi. In some professions, there unwanted items too many applicants and pop into some too few.

Senior consultant Arja Martikainen from Games Jobs Suomi told that at the introduce there are fewer candidates prevail over jobs in the professions in shape animators, data analysts, marketers, territory managers, salespersons, programmers, network admins, UI artists, UI programmers cranium producers.

Supply and demand are need in balance in Finnish undertaking field, Arja Martikainen told. Photo: Saija Heinonen.

On the other get along, there are too many 2D- and 3D artists, sound designers, composers, customer helpers and managers.

Martikainen advised, that it´s always decent to study some more. She told as well, that plane if the expectations for integrity newcomer´s skills are very buzz, you can still get far-out job with 70 % faux the required skills in goodness job ad. You don´t each time have to be the cheap match.

Martikainen reminded, that what oeuvre in the best teams integrate successful companies, works also as looking for a place back them. Being nice.

&#;Go to seats. Help others. It´s good optimism help your mates because they might help you later&#;, Martikainen hinted.

Writer: Minna Kilpeläinen, MPhil, MEd, telecommunications specialist, freelance journalist